Private game hosting
One dedicated machine in a house, running persistent game worlds for a small group of friends. Not a business, and not open to the public.
Bought and built for this, rather than rented by the month. Everything runs on one box, on hardware that is not shared with anybody.
One world is live today. The rest of the list is the roadmap, in roughly the order it is likely to happen.
A persistent-world MMO realm, running continuously with its own custom content, events and progression. Invite only.
Rented game servers charge per game, per month, and give you a slice of a machine somebody else is also using. This is one box that runs everything at once, and the only thing competing for it is another world you also wanted.
Nothing is wiped between sessions and nothing is torn down when the last player logs out. A world you left in the middle of is exactly where you left it, whether that was yesterday or in March.
Built for a group of friends, sized for a group of friends. No queues, no strangers, no moderation problem to solve, and nobody to please but the people already playing.
No subscriptions, no donations, no shop, no cosmetics for sale. It costs what the electricity costs and that is somebody's hobby budget, not a revenue model.
Access is by invitation, and it is handled by a person rather than a page. If you know Steven, ask him. If you do not, this is not really the sort of thing you can join, and that is by design rather than by accident.
Accounts are created by hand, one at a time. Everything you need to actually play is handed over privately once you are in.